home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Gamers Delight 2
/
Gamers Delight 2.iso
/
Aminet
/
game
/
misc
/
pingwynne.lha
/
ping
/
Pingwynne.README.bak
< prev
next >
Wrap
Text File
|
1980-03-15
|
3KB
|
60 lines
!~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~!
! !
! ---- P I N G W Y N N E ---- !
! !
! by !
! !
! Matthew O'Donnell !
! (modonnell@email.meto.govt.uk) !
! !
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
==> RUNNING PINGWYNNE:
To run from FLOPPY DISK, the disk should be named "ping" and should
contain a drawer, also called "ping". This drawer contains all the
program files. Double click on the "Pingwynne" icon to load the game.
To run from HARD DISK, copy the entire "ping" drawer to your hard disk
and add a line to your "startup-sequence" file (should be in your
SYS:S drawer) specifying where you put the "ping" drawer. Eg., if you
copied the "ping" drawer to "work:games", add the line:
assign ping: work:games
==> PLAYING PINGWYNNE:
Cold and alone in his ice world, Pingwynne must fight for survival.
Slide ice blocks and try to crush the maurauding creatures which are
intent on his destruction. Line up the special coin blocks and win
an extra life (maximum of 4). Pingwynnes enemies include: vikings,
Eric the Halibut (both halves), Rolf Harris, Spirits, Evil Spirits,
and, everyone's worst nightmare, Pingwynnes evil twin brother Clive.
[WARNING: Do not attempt any brotherly reconcilliations with Clive -
He is just plain EVIL]
Pingwynne is controlled with a joystick in port 1. To push a block,
stand next to it, hold joystick in direction you want block to move,
and press the FIRE button.
You can EXIT back to workbench by pressing ESCAPE on the title screen.
==> PAYING FOR PINGWYNNE:
Pingwynne is a SHAREWARE game, which means that you get the game FREE
of charge from a PD library, a friend, etc., and can try it out for a
while before deciding whether you want to keep it. If you do keep it,
you send a small fee to the author (in this case 3 pounds sterling),
otherwise you delete the game from your disk.
Why bother paying the fee? Well, a lot of work goes into writing a
game, and if the author doesn't get any reward for his trouble, he
probably won't write any more. This would be a shame, as the only
alternative would be to pay 30+ pounds for commercial games.